Welcome Guest, Not a member yet? Create Account  


Poll: What relations would you like with Aethelia?
You do not have permission to vote in this poll.
Alliance
12.50%
1 12.50%
Trade
37.50%
3 37.50%
Peace
25.00%
2 25.00%
Friendly Rivalry
0%
0 0%
Neutrality
0%
0 0%
Isolation
0%
0 0%
Hostility
0%
0 0%
War
0%
0 0%
All of the above, somehow?
12.50%
1 12.50%
Other?
12.50%
1 12.50%
Total 8 vote(s) 100%
* You voted for this item. [Show Results]

Aethelia

#1

Aethelia


Aethelia was formed when 7 cities with different interests came together to pool their strengths, forming a capital in the center.
Varied, and proud of it, Aethelians value creativity above all else. The worst thing you can be called in Aethelia is boring, as everyone strives to stand out. This results in a particularly strong culture, as the creative people put out many fantastic books, games, and other media appropriate for whatever technology level is appropriate for RP purposes. Encouraged to be individualistic, Aethelians are happy and healthy, though somewhat lacking in industrial power due to few being willing to do the boring but necessary jobs.


Government:
A parliamentary system. Features multiple parties of varying popularity.

30%: New Democratic Party - The largest and most broad party. Leans towards being Liberal, with emphasis on healthcare, personal freedom, and equal rights for all.
19%: Path to the Future Party - Favors massive spending in education and technology above all else.
12%: Peace and Love Party - Left-Libertarians whose main priorities are Aethelia's culture, tourism, entertainment, and uniqueness.
10%: Freedom Party - Right-Libertarians from the various outer cities who don't like the centralized Aethelian government.
9%: Nature's Way Party: Opposed to the PttFP Party, these Aethelians favor admiring and preserving nature first, and are particularly spiritual.
7%: Aethelia First Party: Opposed to the Freedom Party and holds power in the capital, they believe Aethelia's first priority should be it's own power.
6%: Ultor Corporation: Represent the Right-Authoritarians of Aethelia, they only care about money and oppose the New Democratic Party.
4%: Republican Party: Xenophobes and bigots who are opposed by every other party in Aethelia except Ultor. They typically just vote against everything to hold back progress.
2%: Selene Cultists: Non-violent religious group that believes in the power of the Moon.
1%: Adam is the Best Party: Someone named Adam started his own party and somehow got a seat in parliament. Not actually knowing how government works, he doesn't do much other than abstain from most votes. Nobody really likes Adam and everyone is sure this is just a joke that went too far.

The current leader is JEM, a member of the New Democratic Party, with votes from the PttFP, PaLP, and NWP as they saw her as weak enough to manipulate.


Military:
Being individualist, Aethelians do very poorly with formations, making them awful at open warfare. Each one would rather try to be a hero. At the very least, each individual in the small and undisciplined army is outfitted with advanced and often personally customized equipment, and they have high morale from how well they're treated, making them good at both urban fighting and specialized missions for small groups such as spying and assassination, making it dangerous to underestimate them in anything but open direct warfare where they will be overpowered.


Diplomacy:
Not very interested in hostility, Aethelia seeks to learn about the other nations of the world, looking for new ideas to help improve themselves. They expect JEM will excel at not making any enemies, though she is somewhat cautious at the moment as no solid alliances have been formed yet.
Open borders encourage people of all nations to come spend lots of money at cultural buildings and other entertainment in Aethelia, partly to make up for being behind in industry and partly because it's fun.


Life:
Depending on the choice of the parents, either the parents or the government raises children, with education supported that helps develop children based on their own needs, with freedom to choose subjects even at an early age. As Aethelians get older, they are encouraged to work on their own or with others if needed to start their own business or produce great works. Those that succeed continue doing what they do, while others resort to the jobs that must be done and keeping their creativity to hobby-level until they can afford to retire at one of many resorts for the elderly.

Some things that may be seen as odd to other nations are the clothing, which is meant to be as unique as possible, where multiple colors typically indicates wealth or power, where each person chooses a symbol to represent themselves, with JEM choosing a blue moon as hers. To wear a single color would indicate low creativity and thus little power in Aethelia. The exception being for those who choose to be nude or only wear body-paint, as that's not seen as wrong in Aethelia.
They also feel no need to restrict themselves to one partner, often having several of each gender, even the timid JEM has many women and a few men as partners, who themselves have other partners, including with each other. The government rarely restricts personal freedom as long as everything is consensual.
Valuing individuality but also wanting to be refreshed with the ideas of others, Aethelians live in groups of various sizes for various reasons.

Entertainment is important to Aethelia, and a greater than average number of buildings and shops are dedicated to various forms of it.
Not especially religious, though Aethelians do appreciate having unique religions around, as long as they don't hinder the creativity of everyone else, and thus encourages anyone with a fun idea for a cult.

Games usually involve the winner being the most creative. Aethelian children play something similar to Rock Paper Scissors, except that there are few restrictions on what can be played and the loser is whoever can't think of something that beats the other player's move.
Adults have a board game where each turn a player can move a piece, or come up with a new rule for the game that applies on the next turn, giving opponents an opportunity to counter it with their own new rule, often taking clever advantage of the wording, with it being an impressive feat to win without ever choosing to move a piece.





[I'm not sure what else to include right now, so if anyone has any ideas, or any questions for JEM/The Aethelians, I will add more info to this post.]




Users browsing this thread:
1 Guest(s)